
We recommend that they be light colors and not as saturated as red, as this tires the eyes of the players and can even create an error in the eyes of the users, who may even reject the level, just because of how it looks.

Now you know how to change the background color in Geometry Dash. Press ok once you have chosen the color.The opacity, just to the right of the selector, represents how solid it will be, and whether you will be able to see through it. Here you will be able to choose the color you want, using the wheel that you have in the middle of the screen.You are interested in pressing the one that says BG. Take a look at the collection of colors at the top of this panel.Press the gear button at the top right.Once you have chosen your color palette, then you can change the color of the background in this way: The idea is that both are compatible and look good together. In the process of choosing the color, you first choose a primary, a secondary and some variations of these two aspects. If you want to change the background color of your maps Geometry DashKeep in mind that it is quite easy. Change and customize the Background Color of Geometry Dash One of the applications of the background is to add a bit of atmosphere to it. It is this section of the level that takes up most of the screen, and that is going to play a big part in the visual design. And from there just select the color you want and the fade time how long it takes the old BG color to fade into the new one and youre done. Down at the bottom there is a text box labeled Color ID.

The background color is something quite important when it comes to creating a new map for Geometry Dash. Make two background-color-changing blocks the block that says BG in the rightmost tab. var gui = new dat.In creator mode there will always be something new to learn. I have been able to add a gui to change color, but I cannot figure out how to bind the gui to the cube color. $("#webGL-container").append(renderer.domElement) Var spotLight = new THREE.SpotLight(0xffffff) ĭatGUI. Var plane = new THREE.Mesh(planeGeometry, planeMaterial) Eventually, I want to have a more complex geometry and want to be able to change the color of more than one element.

It has dat.GUI controls to change rotation, and I want to add a color changer also. I have the following code to render a simple cube.
